CRE8OR - game maker for anim8or

 


PARTICLE SYSTEMS


You'll need Cre8or Version 0.11b in order to run this correctly.

Cre8or v0.11b supports particle systems. Particle systems are useful in many things like fire, explosions, rain, smoke, mist, and many other things.

Let's first see how to use Particle systems. Go to the Library and add the two particle systems there:

Add the Flaretrail texture we'll use for the particle sys

Now add the material we'll use "Flare2":

There's two ways to use a particle system. It is either global or local. Local means that it is attatch to an object. Global means it is just there.


Go to the scene create event and add the action "Create Global Node," this'll create a node where we can attatch the particle system.


We create a new Node called "ps1"

Now let's attatch the particle system:

Now let's add a local particle system.

Go to the object you want to add a Particle System and add a variable to hold the particle system:

Now add the "Create Node" action to the "Entity: Create" event:

Now Add the Particle system:


And finally attatch it to the entity:

For the particle systems:


There's a pretty detail documention of the various variables here:

http://www.ogre3d.org/docs/manual/manual_34.html


Tutorials Page




Copyrights (C) 2007 Keith Tabert
Thanks to R. Steven Glanville for Anim8or, Robin