CRE8OR - game maker for anim8or

 


JOINTS


You'll need Cre8or Version 0.11b in order to run this correctly.

One of the new features of Version 0.11b is joints. Joints connect objects so that they stay together, Joints are created directly with Anim8or, no need to edit anything in Cre8or. Version 0.11b has two kinds of joints Ball and Hinge.

Ball Joint is a joint which to objects are joined at a single point. Like a hanging object
Hinge Join is a joint in which to objects share a point and axis. Like a door.

Begin by going to "Mode" -> "Scene" in anim8or.

Add two objects you want connected:

Now go to Build -> Add Target:

Now place the target where you want the objects to be connected at:

Now SELECT the Target and go to Attributes:


Now add a new attribute, "Joint" so An8Take knows what this is for:


Add another attribute, "type"


Make it a string, and set it to "ball"

Now add a new attribute, "solid1" and make it a string and set it to the element name of one of the objects you want connected.

Now add "solid2" and set it to the other object you want connected:

And that is it for adding joints.

If you want the joint connect to a point in space and only one object, then don't add "solid2" attribute.

If you want it to be a "hinge" joint then change "ball" to "hinge"

Tutorials Page




Copyrights (C) 2007 Keith Tabert
Thanks to R. Steven Glanville for Anim8or, Robin