CRE8OR - game maker for anim8or

 


LIBRARY: COMPOSITORS, TEXTURES,
MATERIALS, AND SHADERS


You'll need Cre8or Version 0.10a in order to run this correctly. You'll also need a graphics card cappable of running Pixel Shader 2.0.

We'll use a sample game, download this file Spin2

      In this tutorial we will take a look at the new feature in v0.1a, The Library. The Library allows you to have textures, sounds, and graphics tools that are available to any of you games. We'll also have an introduction to the graphics with Shaders

      What we're going to do is load a bunch of Compositiors, Materials, Shaders, and Textures. What's a Compositior? A compositor is an on screen effect, like making the game screen Gray Scale, making itreally Bright, Cartoon shading effects, and many others. A material is not like the materials in anim8or. This material contains information about texturing and shaders to use. Shaders effect how an object is rendered.

Basically a compositor will use a material and a material will use a shader.
Let's start by open up Cre8or and open Spin2:

Now let's go to the library:

The library has a collection of different kinds of obejcts. We're going to be using everything in the current library so you can import everything.

Go to textures:

And import all the textures, by click ONE by one and clicking "Import to Project."


Now go to Shaders and import All the shaders.
Go to Materials and import all the materials.
Go to Compositors and import all the compositiors.

You should have a pretty extensive list:

Now go to Scene01 and the Create Event:


Now drad the "Add Compositor" action from the "Scene" Category and Select the "Glass" Compositor:


If you run it the ripply effect appears:

Old TV:

Go ahead and tryout the others

To add something to the library click the Icon of the books:

That's all with the library.


Tutorials Page




Copyrights (C) 2007 Keith Tabert
Thanks to R. Steven Glanville for Anim8or, Robin