CRE8OR - game maker for anim8or

 


MODULE EDITOR


You'll need Cre8or Version 0.09a in order to run this correctly.

If you "screw-up" the actions/modules just delete main.module and cre8or will re-create it.

      In this tutorial we will have an introduction of the Modules Tool which is used to edit and/or create actions, a new features of Version 0.09a.

Start Cre8or, go to Tools->Edit Modules

On the Modules form the first thing is to select a module. Modules are all the files with ".module" stored in the cre8or folder. The module files store a list of categories and actions. You can add more module files by duplicating the main.module file in the Cre8or folder.


After selecting the main.module, there'll be a list of categories that will help group actions together for faster access. It will list all it's actions in the Actions Listobox:

Actions have a set of properties. "Label" is the Name of the action, "Display" is the display of the action the listboxes, "param1" means use the first parameter. "Default" is the default parameter.


Parameters are properties that an action has, like in this case, "Message" has a parameter for the message to be shown. Parameters have their own properties. "Type" is the kind of paramter (more on that below). Label is the name of the parameter. "Default Value" is the initial value.

Types of paramters vary:

int - integer: 0, 1, -3, 100, 1243344, -12233

flt - float: 0.01222, 10023.5, 21.111, 0.0000000056, 11133.0

str - string: any text value: hello

bol - boolean value: checkbox, true/false, yes/no

model - list of models

entity type - list of general entity types,

quotes - string specifically with quotes, "messgae: hello world"

entity - instance: use any specific entity object.

That's it for now!


Tutorials Page




Copyrights (C) 2007 Keith Tabert
Thanks to R. Steven Glanville for Anim8or, Robin