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Author Topic: FPS ^.^  (Read 69 times)
cooldude234
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Posts: 1005


Azumanga!! YEAH!!


« Reply #15 on: July 30, 2010, 11:13:33 PM »

GOOD SOMEONE WAS ABLE TO DOWNLOAD IT!!!!!!!!!!!!!!!!!!!!!!!!


And yes, the bullets are where Im having issues and was needing the tranlating on the objects axis thing fixed.
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I once told my self in order to be right about the wrong, I had be be wrong about the right.
cooldude234
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Posts: 1005


Azumanga!! YEAH!!


« Reply #16 on: August 02, 2010, 10:18:55 PM »

Okay, so I remade the file, and got the bullets working somewhat this time. Still looking for a new method to do them.

Some new things were added, a song that I made (that still has no name, but I will come up with one for it hopfully soon),
and the camera tilts when you run side to side (even though Im pretty sure funkyfist did that in his game the forgoton, so I cant take the claim on the first to do that).

And I have the update for download here (:
http://download117.mediafire.com/2vcdf7u7ri8g/bf89y2utb1dyjgg/NewFpsAnim8orUpdate.zip
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I once told my self in order to be right about the wrong, I had be be wrong about the right.
cooldude234
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Posts: 1005


Azumanga!! YEAH!!


« Reply #17 on: August 02, 2010, 10:20:24 PM »

PS I forgot to tell you that there is a little blood in it
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I once told my self in order to be right about the wrong, I had be be wrong about the right.
danctodd
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Creating games makes playing them so much sweeter.


« Reply #18 on: August 03, 2010, 01:51:37 AM »

The bullets sort of remind me of the piss plugin for Counter-Strike 1.6. LOL  But I'm sure that willl get better. I also sometimes seem to hit invisible walls or maybe I'm getting caught on the floor. Not sure. Still, great job, keep it up:D Let me know when you got the next update.
P.S. Not a bad song(good for fragging) and nice blood splatter on the floor.
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"We can't solve problems by using the same kind of thinking we used when we created them." ~Albert Einstein
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